AI Insights · Timothy · January 2022
Top 5 Play Pass Games on Android in Australia Q4 2021
In Q4 2021, the top 5 Play Pass games on Android in Australia showed varied performance in terms of downloads, revenue, and active users. Data sourced from Sensor Tower.
Throughout the fourth quarter of 2021, the top 5 Play Pass games on Android in Australia exhibited diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Jigsaw Puzzles - Puzzle Games from Easybrain experienced fluctuating weekly revenue, peaking at around $72 in the last week of September and ending the quarter at approximately $62. Weekly downloads for the app saw a dip mid-quarter, dropping to 1.2K in late November, but recovered to 2.7K by the end of December. Active users also showed a downward trend initially, from 23K at the start of the quarter to about 18K in early December, before climbing back to nearly 22K.
Sudoku.com - Classic Sudoku, another title by Easybrain, showed a steady weekly revenue trend, peaking at $55 in the final week of December. Downloads remained relatively stable, with a slight increase from 1.8K in early October to 2.1K in early November. The app maintained a consistent number of active users, starting around 20K and ending the quarter with approximately 23.6K.
Pixel Art - Color by Number also by Easybrain, had its highest weekly revenue at $314 in the first week of October, gradually decreasing to $197 by the end of December. Downloads showed an upward trend towards the end of the quarter, reaching 2.2K. Active users followed a similar pattern, increasing from 21K in late September to about 21.5K in late December.
Moto X3M Bike Race Game by Ace Viral had its highest weekly revenue at $125 in mid-November, with downloads peaking at 2.2K at the start of the quarter and stabilizing around 1.6K by the end. Active users saw a decline from 6K in late September to about 4.7K in late December.
Touchgrind BMX 2 from Illusion Labs showed a peak weekly revenue of $221 in late October. Downloads were relatively stable with a slight uptick towards the end of the quarter, reaching 1.6K in late December. Active users started at 5.3K in late September, dipped mid-quarter, and ended at around 5K.
These insights highlight the varied performance of top Play Pass games in Australia during Q4 2021. For more detailed analysis and insights, visit Sensor Tower.